Tag Archives: Cinema 4D

Thinking Particles with individual anminations

In this tutoiral I explain how to set up a basic Thinking Particle System and how to assign a complete animation to a particle group.

I will allso quickly adress som techniques building a low-poly feeling.

In the final composoting I will work with 3D fog and depth of field using the Z-depth metadata from the rendered files.



Download scene file.

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Soft Body + Mesh deformer = Magic

I found a great looking video at Rocketpanda.com, where he had used the mesh deformer to transfer soft body motion to high poly objects.

People where screaming for tutorials so I created my very first tutorial using this technique. (Not sure if I’m doing it the way rocket panda did, but it works.)



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